module Base
{

    item Bag_Ammopack1Front
    {
        DisplayCategory = Bag,
        WeightReduction	=	90,
        ClothingItem = Bag_Ammopack1Front,
        ClothingItemExtra = Bag_Ammopack1Front,
        ClothingItemExtraOption = Bag_Ammopack1Front,
        Weight	=	0.85,
        Type	=	Container,
        Capacity	=	9,
        DisplayName	=	Ammopack1 (Front),
        Icon	=	Ammopack1F,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        CanBeEquipped = FannyPackFront,
        RunSpeedModifier = 0.98,
        WorldStaticModel = Bag_Ammopack1Frontground,
    }

	model Bag_Ammopack1Frontground
	{
		mesh = WorldItems/FAmmopack1Ground,	
		texture = WorldItems/Ammopack1,
	}

    item Bag_Ammopack2Front
    {
        DisplayCategory = Bag,
        WeightReduction	=	90,
        ClothingItem = Bag_Ammopack2Front,
        ClothingItemExtra = Bag_Ammopack2Front,
        ClothingItemExtraOption = Bag_Ammopack2Front,
        Weight	=	0.85,
        Type	=	Container,
        Capacity	=	9,
        DisplayName	=	Ammopack2 (Front),
        Icon	=	Ammopack2F,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        CanBeEquipped = FannyPackFront,
        RunSpeedModifier = 0.98,
        WorldStaticModel = Bag_Ammopack2Frontground,
		AttachmentsProvided = WebbingRight;WebbingLeft,
		Tags = ReloadFastMagazines;IgnoreZombieDensity,
    }

	model Bag_Ammopack2Frontground
	{
		mesh = WorldItems/FAmmopack2Ground,	
		texture = WorldItems/Ammopack2,
	}

    item Bag_Ammopack1Back
    {
        DisplayCategory = Bag,
        WeightReduction	=	90,
        ClothingItem = Bag_Ammopack1Back,
        ClothingItemExtra = Bag_Ammopack1Back,
        ClothingItemExtraOption = Bag_Ammopack1Back,
        Weight	=	1,
        Type	=	Container,
        Capacity	=	16,
        DisplayName	=	Ammopack1 (Back),
        Icon	=	Ammopack1B,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        CanBeEquipped = FannyPackBack,
        RunSpeedModifier = 0.98,
        WorldStaticModel = Bag_Ammopack1Background,
    }

	model Bag_Ammopack1Background
	{
		mesh = WorldItems/FAmmopackback1Ground,	
		texture = WorldItems/Ammopack3,
	}

}